Path of Exile - an ARPG that is free

Discussion in 'Everything Else' started by seriosbrad, Feb 2, 2014.

  1. seriosbrad
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    seriosbrad seriosbrad.ca Staff Member SuperOP Server Owner

    So I've been playing Path of Exile since I put Torchlight 2 on pause because of a bug that the devs don't seem to want to tackle. After playing both, I have chosen PoE as my main ARPG, however - that's not to say others are bad.

    First off, if you are new to Diablo-esque ARPGs, I highly recommend Torchlight 2 to get started. It's more casual, but it utilizes all the same systems you will see in other ARPGS.

    I haven't found another chart like this comparing the games so I thought I'd try my hand and making one, some of this is from personal experience, the rest gathered from various gaming sources. Diablo 3 features will be excluded because I have not spent enough time playing it. Feel free to contact me if you have something to add.

    Path of Exile Torchlight 2 Diablo 3
    Price Free $19.99/$4.99 on sale $39.99
    Micro-transactions non-p2w purchasble items No No
    Account Data Online
    Your account data is stored indefinitely.
    Offline
    Your data is lost if you uninstall.
    N/A
    Socket-able Items Yes - with support gems Yes Yes
    Main Quest Storyline Yes Yes Yes
    PvP Yes Yes
    Against online friends only (natively)
    Yes
    Modabble No Yes - Steam Workshops No
    twitch.tv Streaming Yes No No
    Classes
    • Maruder
    • Duelist
    • Ranger
    • Shadow
    • Witch
    • Templar
    • Scion
    • Outlander
    • Embermage
    • Berserker
    • Engineer
      • Embermage is broken in co-op
    • Barbarian
    • Witch Doctor
    • Wizard
    • Monk
    • Demon Hunter
    Dungeons Yes
    Large to Extremely Large
    Yes
    Small to Large
    Yes
    Waypoints Yes
    To and From important quest areas
    No Yes
    Waypoint/Town Portals Yes
    Can expire depending on the instance
    Yes Yes
    Skill-tree Unlimited - see grid Limited Limited
    Weapon Types
    • Axes
    • Swords
    • Maces
    • Daggers
    • Staves
    • Bows
    • Wands
    • Claws
    • Axes
    • Swords
    • Maces
    • Daggers
    • Staves
    • Bows
    • Wands
    • Fists
    • Cannons
    • Pistols
    • Shotgonnes
    • Axes
    • Daggers
    • Maces
    • Spears
    • Swords
    • Ceremonial Knives
    • Fists
    • Polearms
    • Staves
    • Diabo
    • Bows
    • Wands
    Armor Types
    • Helmets
    • Body Armour
    • Gloves
    • Boots
    • Shields
    • Helmets
    • Body Armour
    • Gloves
    • Boots
    • Shields
    • Shoulders
    • Leggings
    • Helmets
    • Voodoo Masks
    • Wizard Hats
    • Body Armour
    • Wrists
    • Hands
    • Leggings
    • Boots
    • Shields
    Trinket Types
    • Belts
    • Rings
    • Amulets
    • Quivers
    • Flasks with Stats
      • Flasks recharge as you gain kills
    • Belts
    • Rings
    • Amulets
    • Flasks
    • Belts
    • Rings
    • Amulets
    • Flasks
    Skills
    • Active Skills
    • Passive Skills
    • Skill Gems
    • Quality on Skill Gems
    • Support Gems
    • Trigger Gems
    • Active Skills
    • Passive Skills
    • Skill Gems
    • Active Skills
    • Passive Skills
    • Skill Gems
    • Runes
    Mechanics
    • Rarity
    • Quality
    • Sockets and Links
    • Item Level
    • Modifiers
    • Suffixes
    • Affixes
    • Currency
    • Crafting
    • Unique Items
    • Rarity
    • Sockets
    • Item Level
    • Modifiers
    • Affixes
    • Currency
    • Unique Items
    N/A
    Cooperative Play Yes Yes - with LAN support
    Guilds Yes No
    Leagues Yes No
    Pets Yes - Non-functional Yes
    Send back to town to sell/buy items
    Pet Inventory No Yes
    Grid size same as player inventory
    Off-hand Inventory
    • 6 Tabs
    • 12x12 Grid Each
    • Unlimited extra tabs are purchasable
    • Customizable tab colors and names
    • 3 Tabs
    • 5x8 Grid Each
    On-hand Inventory 5x12
    Larger items take up more grid blocks
    4x8
    All items take up one grid block
    NPC Vendor Trading Yes - Currency item varies depending on level of item being purchased Yes - Gold dropped from enemies or chests
    Trading/Bartering Multiplayer Yes - Currency item depends on supply/demand Yes - Trading is possible but does not have an economy because there is no large multiplayer community
    Last edited: Feb 3, 2014
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